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- #Octane render cinema 4d r20 patch notes manual
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- #Octane render cinema 4d r20 patch notes software
You’ll likely want to dock this in your interface somewhere (normally people put it to the right of the Viewport window, but it’s your interface, put it wherever you want).Īt the very top in the title bar. Not only does it give you a lightning-quick live view (hence the name) of what your scene is going to look like, but it’s also where nearly everything Octane-related is housed in C4D. You get this by going to the Octane menu at the top of the C4D interface and choosing Live Viewer. This is the heart of Octane Render, and how you’ll be interacting with Octane in C4D most of the time.
#Octane render cinema 4d r20 patch notes manual
It’s designed to work hand in hand with the manual and help with discovery (wait, it can do that?!) and grouping categories of things together so you never have to say “where was that again?”. It’s meant to be an easy, searchable reference that shows where everything is and what it all does, all in one place. Read more for a deep dive of all new features.This guide is closely related to the Getting Started With Octane Render for C4D walkthrough. You can now use any textures for volumes. Up until recently you could only use static colors for absorption, scattering and emission in volumes. Octane also allows you to mix/layer vector/height displacement maps using the new displacement mixer node. This is a robust displacement system which doesn’t suffer the same limitations as the old displacement system (which is now known as Texture Displacement). You can now render procedural and OSL vertex displacement (either height or vector displacement) before rendering.
#Octane render cinema 4d r20 patch notes software
Spectron™ software module utilizes Procedural Volumetric Lights allowing you to create procedurally driven volumetric lighting – like spot lights – with blockers, barn doors, gels and more. With Vectron you can create procedurally generated scenes entirely on the GPU without using GPU VRAM and with zero memory footprint. Vectron™ software module utilizes Vector-Polygon geometry to provide infinite procedurally generated scenes, volumes, and geometry which bypass meshes and volumes. With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters.The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand.